Wednesday 21 July 2010

Update 1 of 2 - to make it up to ya'll!

So we failed to update yesterday, and as penance we're going to do two today.

First up, here's the image we're talking about:


So what we've got here is the first implementation of the between-wave transition panel, which simply announce to the player what wave they're about to fight, and a rough guide to hard the game thinks it'll be is hinted at through the background graphic - cunning, no?

We're also planning to have the player repeat the waves but against tougher enemies, until they get too hungry to continue (or until they die with a MASSIVE score). That's where the 'round' comes in. How many rounds of waves of fiendish enemies can you survive?

The big thing with this is making it polished enough that it looks nice, but without interrupting the play flow too much. We've got the transition taking up about 5 seconds at the moment, with a bit of bounce and sound effects to come. The panel flies on from a random direction, shows the player what they need to know, then flies off again, all without interrupting the feeling of playing the game - levels without loading screens. Neato!

Come back later today for another update! Because we feel bad! :)

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