Friday, 9 July 2010

From the ether...

Hi guys, this post is a remotely-scheduled one because the two of us are in Amsterdam. Brilliantly enough we'll get to see the world cup final with Holland (hopefully) beating Spain, and also get up to all sorts of mischief.

But enough of that, what of Knuckle Sandwich?

Well if you take a look at the image below, you can see some progress (if you've been paying attention). The main thing you'll see different from our older images, and which I've mentioned before, is the arena borders. Essentially, we hate it when you're playing something like Streets of Rage, and you get to a point where all the enemies end up off the edge of the screen, you place yourself on that edge and then punch your way to clearing the screen without seeing any action. Nobody likes that. So we've put in place a limited area on-screen that you and the enemies can fight in.

To sell this feature to the player, we need a series of objects that suggest impassability, while staying in the theme of the level's background. No forcefields in the streets of NY for us! So the biggest addition recently was a first attempt to clutter the edges of the screen with barrels, bins, litter and barriers without making it look stupid.

Then we realised we need to make sure this arena wall was sold consistently across not only the left and right edges, but the top and bottom too. Notice the two varieties of fence we've chosen to do this with. We think it works quite well, and are happy to iterate on it for the future.


That's it for today, tune in on Monday for another picture and some more insight into our thinking!

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