Monday 19 July 2010

Daily update... lite

In this world of dieting fads and that sort of malarkey, we bring you a 'lite' update.

We've been working all day, the two of us in the conservatory. It has been hot, thirsty work but we got shit done. That shit being the following:

Emailed upwards of 40 people. Crazy. Catching up after Develop, following up on various opportunities, applying Knuckle Sandwich for the Indie Arcade competition, and other things that are admittedly less interesting or relevant to the project.

Jon also demanded we sit down and do some real work - I agreed, he has a point - so we've planned out (and he has been implementing) a nice inter-wave system of prompts, rewards and whoosh-y transitions to compel you to beat your way further through the hordes of bad guys... or if you should fail it might offer you some kind words and encourage you to get back into the fight. For now it functions with my hastily prepared placeholder art, which shall be made all cool and shiny tomorrow, or later this evening.

We might pop a photo up later too, maybe not of the game, but of our working environment for those who are curious...

All the best, and see you all tomorrow for another exciting installment!

No comments:

Post a Comment