See, this is the zombie - walking his way over to your face, ready for a chomp on a chump.
Today saw him getting prepped for the game properly (all in a nice sprite sheet now) and then work continuing on with the Hot Dog guy you may have sneaked a peek at on our Twitpic updates.
The thing with zombies is that we're aware they're cliched, yet a game like ours doesn't seem whole without them in it. Them's the breaks. Deal with it.
But in gameplay, he proves an interesting variation. Essentially a 'grabber', this guy will wander over (slowly) and try to grab you, then bite you. So far so normal. He also takes a hell of a beating on the way. Again pretty standard stuff.
Oh, were you waiting for me to give you some amazing insight into how our zombie is different from all the others? Well there isn't one really.
He fits the 'bruiser, gets close' mould perfectly, and you'll know exactly how to deal with him and what to worry about when you see him in the game. That's something I think is sorely underestimated these days - the value of simply seeing a screenful of game and being able to tell exactly what you're up against, and what kind of fun you're going to have dealing with it.
Cliches work for a reason, and their powers are misused too often in games.
So we have ninjas, zombies, robots, spacemen... what else is missing?
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